Originally published to this website in September 2003, Mined Out was my second attempt at a Flash game, and is inspired by an old ZX Spectrum game of the same name, published by Quiksilva in 1983.
My first Flash game, published in early 2003 and really created just to see if I could wrap my head around the concept of writing games in ActionScript.
It’s very silly, is incredibly repetitive (to the point of driving you to drink) and not really all that much fun, but is presented here for completeness.
Crackdown could quite easily be compared to the Grand Theft Auto series of games – it offers an entire city to use and abuse as you see fit, a decent number of vehicles to drive or destroy, and it’s packed full of criminals and cops.
The similarities end there, however. For Crackdown isn’t a story-driven game in the same way that the 3D GTA games were, nor is the emphasis on committing whatever crimes are necessary to take you to the top. In Crackdown, you play the part of a genetically enhanced super-cop, created to combat three criminal gangs that are in control of the city and reclaim the streets on behalf of your masters, The Agency.