I’ve been programming these computer-ma-whatsits since the tender age of 6, when my Dad brought home from work a Sinclair Spectrum 48K.
Well, I say that, but my time with that machine was somewhat limited as I had two brothers living at home then as well, Bob and Mike, and they were even more interested in this alien bit of kit than I was, both of them being nearly 10 years older than I was.
Nevertheless, that lovely old squidgeboard was my introduction to the world of computer programming. 48K Sinclair BASIC isn’t exactly a powerhouse of a language, but it was more than enough for my tiny brain.
I never really managed to do anything particularly great with it though – it was only after I’d migrated to the Commodore Amiga that I started really digging my teeth into the biscuit that was creating my own computer programs. Initially I used AMOS BASIC, followed by AMOS Professional, and ended up using Blitz Basic 2.
Using AMOS/AMOS Pro, I created a number of games for the Amiga that I released on Aminet in the mid-to-late 90s. At the time, I was a subscriber to Amiga Format, and they ran a seemingly popular “Reader Games” segment – kind of like Readers’ Wives, but (certainly the first couple of times) making myself look more of a tit. Naturally I submitted my games for review in this magazine section.
I present these reviews to you now, for you to make up your own mind. They’re in the order of publication.
Amiga Format #97 (May 1997) – Alien Pong Trilogy (no, I don’t know either)
Amiga Format #102 (October 1997) – Alien Pong Trilogy 2 (Pong Harder?)
Amiga Format #103 (November 1997) – Shoot Out (I still like this idea)
Amiga Format #107 (February 1998) – Shoot Out 2 (I like my sequels)
Amiga Format #135 (April 2000) – Shoot Out 2000 (Why 2K? Let’s run this into the ground!)
Amiga Format ceased publication after the following issue, #136. Obviously this was nothing to do with me, but I still feel a little bit guilty.