As some people may know, I’ve dabbled in the world of game development before. I’ve never been particularly good at it, if I’m honest, not really down to anything other than a lack of good ideas, and a lack of time to do any ideas I had justice.
It’s something I keep meaning to have another bash at, not in any serious manner of course, just in a "bedroom programmer" kind of way.
Still, I thought I’d make a post about a game of mine that never quite made it past development. It ranks as the most ambitious game project I ever undertook, and actually got quite far down the line.
The year was 2002, and the game was called Arena: Multiplayer Deathmatch and, as the name suggests, it was an Internet/LAN deathmatch game designed for up to 32 players (although I only ever tested it with 4 or 5 before the project kind of fell by the way side.)
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